

This would’ve been a hit if it was ever finished. Insert Coin was a promising economical game with the player put in charge of a chain of coin-op videogame arcades in Poland.
What was unique about this game:
I designed after carefully measuring real-life machines,Unfortunately, the whole thing fell through when I started studying at the university, but it allowed me to learn many different things.
1995-1997 Borland Pascal, assembler, 3D Studio, Autodesk Animator Pro
My first programs released into public domain were dated 1993 and, naturally, had to do with games. They were three editors allowing to unleash more game potential or simply... cheat.
Interesting is the fact that even then I seemed to care greatly about user experience;
each of the programs had a custom interface
created
to resemble the actual game UI as accurately as possible.
Four years later I revisited the idea, creating a successful series of Windows-based Midnight Editors.
1993-1994 Borland Pascal, assembler, Autodesk Animator Pro


A program-database for readers of a computer games magazine Gambler, containing full cross reference of game reviews, tips, and other articles. Every issue of the magazine had the newest edition on an attached CD.
GamblerPack sported an interface
I tried to make as user-friendly as possible.
This
included live searching and filtering, custom contextual help system, and auto-resizing of interface elements. The general feel of the interface bears an uncanny resemblance to iTunes... but GamblerPack was released more than two years before it!
1998-2000 Visual C++, Photoshop
